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Reviewed by Stephanie Chapman for Readers' Favorite
Jonathan Nolan, Ron Embleton, and Caixópolis Contato used their combined knowledge from FRASERiopedia and expanded it into Camelot. This sourcebook features the historical theme of Camelot; however, it also enables a Gamemaster to create a unique fantasy role-playing tabletop game. The number of variables is endless. Included in the pages of the guide are details about Camelot’s castles, characters ranging from commoners to knights, creatures, land settings, and weaponry. There are comics used to show several versions of gameplay relating to the section’s notes. It pairs the depth of research on the history of the individual Knights of the Round Table with their gameplay stats. Players have skills, rank in abilities, health, fighting ability, agility, endurance, reasoning, and more. They can play the game as a social combat event, land acquisition, a questing game, and a myriad of other encounters.
Jonathan Nolan, Ron Embleton, and Caixópolis Contato made this sourcebook easy to use. The book organizes the different options and levels into charts. The illustrations were appealing and enhanced the information given. I liked the sections on encounters and adventures. It broke them into charts with day and night options for each location. The ideas given were vivid and direct in their use. There are over one hundred different game versions that are possible, just based on the contents of this guide. I found it helpful that maps are present at the end of the book that show various lands, castles, and abbeys. The contents are full of creativity and legendary characters. The amount of condensed research is admirable. Camelot is a sourcebook for anyone who engages in role-playing games and likes concise definitions of character abilities.